![]() To support construction of your brewery you'll need a decent metal production chain fuelled by either charcoal from lumber or coke from coal. ![]() ![]() One of the many additions to the game's codebase for this feature was to allow for liquids as both inputs and outputs in a crafting process, which beer production is a big part of. The beer production chain makes use of a new item - a metal barrel called a "tank". Once your settlement's most pressing needs are seen to, you can now start to think about the construction of your first brewery. Clearly that has changed so you'll now want to start farming barley and hops to produce beer! Water is clearly an already very important part of gameplay (there are not many quicker ways to killing off a settlement than removing its water supply) although moving it around currently leaves a bit to be desired (look forward to piping and aqueducts in the future!) Long time players may remember that both hops and barley were already implemented along with the current batch of crops, though they were removed for a while as there was no use for them in game. I decided not to model the yeast aspect of fermentation explicitly, instead you can assume your brewer dwarves keep a small supply with them to be added where needed. Most modern beer is brewed with hops, which add bitterness and other flavours and act as a natural preservative and stabilizing agent.Īs malted barley is the most common ingredient, right now that is the only way to produce beer in the game, though I intend to add other methods and other alcoholic beverages over time (or perhaps the modding community will step in before I get there!) So in reality beer is produced from water, barley (or another cereal grain), hops for flavouring, and yeast for fermenting. ![]() During the brewing process, fermentation of the starch sugars in the wort produces ethanol and carbonation in the resulting beer. Beer is brewed from cereal grains-most commonly from malted barley, though wheat, maize (corn), and rice are also used. Take the opening line of the wikipedia page on beer - Beer is one of the oldest and most widely consumed alcoholic drinks in the world, and the third most popular drink overall after water and tea. Expect some seeds like wheat to be more valuable than others, as wheat tends to go a bit further to feeding your population due to the bread baking production chain (at the cost of more time, labour and furniture).Ī new settlement will probably want to spend it's first spring focused on planting all of these seeds so they can be harvested in autumn to provide food for the settlement past the initial supply of rations, and now also produce beer! With most features in King under the Mountain, I put a fair amount of research into understanding how the production chains in question work in real life, using this as the basis to have a grounding in reality, before removing or simplifying some parts so the game isn't too grindy with small details. In the not too distant future, starting resources will be customisable by the player upon starting a new settlement (the "embark" screen!), but while this feature is not yet implemented, this is the stopgap solution. In a slightly different format I thought I'd explain the process (for the player's point of view) to making use of this new and perhaps crucial feature.įirst of all, rather than being somewhat random, each new settlement now starts with a fixed number of a fixed group of seeds for planting, as shown here: Hello and welcome to the resumed King under the Mountain dev update! I'm happy to announce that the remaining pieces of work for the brewing beer update were completed, so this has formed the initial Alpha 4 release. ![]()
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