So then it was onto the next planet: Mars. So I started again and this time defeated Gezora and the level's other boss monster, Moguera without any problems. I wasn't about to let a little glitch stand in my way. Which was weird, but I just took the game out, blew on it, and then started again. After a while the graphics started to mess up, with little red blocks all over the place. The timer is supposed to end the fight in about forty seconds, but this lasted for nearly five minutes. Only for some reason this caused the game to glitch up, because once he started smacking me, he never stopped. And of course, he did it when I fought him. This move doesn't do any damage, but it can stall you until the timer runs out and you have to start the fight over, and he regains some health. The most annoying thing about fighting Gezora is that he always backs you into a corner and starts smacking you with his tentacle, and you're unable to move until he gets off you. My first opponent was Gezora, an obscure squid kaiju who had never been in a Godzilla movie. Although my excitement had worn down some, it wasn't long at all before I got to my first boss battle. The game bombards you with bullets and things crashing into you from every direction, and you're too big to avoid most of them. I had forgotten how quick the fun of smashing things as Godzilla wore off in the scrolling levels. But after what's happened with this game I don't have those feelings anymore. Those 8-bit games take me back to when things were much simpler, more.safe. Some people laugh at me for playing such outdated games, but I've never had as much enjoyment for any games other than those on the NES. Godzilla's 8-bit theme song flooded proudly through the speakers and I was soon grinning like an idiot. So I started the game, and the nostalgia came flooding back like a tidal wave. He also gave me some other games like Legend of Zelda, Bomberman and some stupid thing called Action 52, but Godzilla had to come first. It never even occurred to me to ask where Billy found it. I was pumped to play my favorite childhood game. Recently, I had bought a new NES system, and through a lot of hunting and asking around, my friend Billy finally managed to find a copy of Godzilla: Monster of Monsters. Unfortunately I had traded the game for Amagon a year later, much to my regret when I found out what that game was like. When I got the game as a present for my tenth birthday, I played it night and day, as much as I could. Overall it was pretty mediocre, but back then I didn't care. To sum it up, most of the game revolved around getting through (very repetitive) outer space levels while smashing up tanks and jets, and then fighting against Godzilla's monster enemies. So naturally when Godzilla: Monster of Monsters came out, it was like a dream come true. When I was a little kid, the two things I loved most in life were Godzilla, and NES games. and some of the Villains and Heroes are Put in this film to including Not-Monsters, Solomon, and Red. Albert would use their models from Godzilla Unleashed and Godzilla Junior would be customized. Some other monsters like Anguirus, Rodan, Godzilla Junior, King Caesar, Baragon, and Varan would make their cameos in the ending only. Gigan will start out in his normal version of his 2004 design, and will return in his modified form. Mechagodzilla will be use as his 1974 design and will return as in his 1975 design (without the second head). He also needs to use Mechagodzilla and Gigan to become two different versions. The rest of the models would be from Godzilla PS4 and Godzilla Unleashed. Gezora, Moguera, and Hedorah are used in their own versions from non-video games. The monster designs are basically the same models from other films.
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |